April 2000 to November 2003 - Vivendi Universal Games.
PR Manager
My role as PR Manager was to establish links between the company and all media, including lifestyle publications, TV and radio, as well as the specialist press, with the aim of promoting VU products. I have worked on some of the biggest gaming brands in the market including Blizzard (Diablo II, Warcraft IIIand Starcraft Ghosts), Sierra (Homeworld and Homeworld II, Halflife and Halflife II, Hulk), Fox (No-one Lives Forever II, Simpsons and Buffy), Black Label (Lord of the Rings and The Thing) and NDA (Die Hard Vendetta and Judge Dredd v. Death).
August 1998 to April 2000 - Take 2 Interactive Software
Translations Manager and Product Manager
As Product Manager, I worked on a large number of AAA and A titles on all the major gaming platforms, including DC. The role involved co-ordinating many aspects of the game’s development including packaging design/art origination, localisation of in-game, manual and packaging text, game positioning/ comparative analysis and overseeing the creation of all marketing material.
The role also involved daily liaison between Take 2 Sales, Marketing and PR and developers to ensure an excellent working relationship and information flow.
Following a company re-structure in 1999, I was asked to take over the position of Translations Manager. This demanding role involved the co-ordination of translations for all Take 2 products into all European languages. I liaised with design houses to ensure the correct lay-out and production of boxes, manuals, logos and legal texts in all languages
November 1996 – August 1998 Take 2 Interactive Software
UK and European PR Manager
My role as PR Manager was to establish links between the company and all media, including lifestyle publications, TV and radio, as well as the specialist press, with the aim of promoting Take 2 products to the maximum. These have included Dark Colony, Postal and Battlecruiser 3000. (A portfolio of my work is available on request.)
An important part of my work was to supervise and work closely with other members of the international team, for example, Acclaim in Germany and France, and Mindscape in Germany, France and Britain. All others areas of Europe were dealt with personally. In the UK and America, I worked together with various development teams in the co-ordination of PR material for the Take 2 Sales team, the marketing team and trade shows such as ECTS and E3.
1996 January - Interactive Magic, the 3D Internet Gaming Company.
UK and European PR Manager.
My job here was to establish and co-ordinate the publicity and promotion of IMagic products throughout Europe. This involved interaction with specialist press (computer and lifestyle publications) in the UK and on the continent. I was an important member of the original team who sought to establish the company in Europe.